Understanding+Digital+Learners

**Teaching the Digital Generation: A New Face For Learning Ian Jukes and Lee Cockett Monday, June 28, 2010**

Amazing Resources:

**http://21stcenturyfluency.com/fluencies.cfm**

1. Digital learners prefer to learn quickly from multiple sources

2. Digital Learners are parallel and multitasking learners · We need to teach kids how to really focus on something for a prolonged period but we also need to mix it up with their incredible desire to multitask.
 * __Brain Rules__** (Author-Medina)

3. Digital learners prefer processing, pictures, and sounds, color and video before they process text · Tests show that people will remember 2500 pictures with 90% accuracy even though they have seen it 72 hours in advanced · Images and video are powerful enough to communicate the ideas this generation · Visual Literate and Fluent group · Highly developed visual skills · Much more developed right side of the brain rather than the way we were trained

4. Digital learners prefer random access to hyper linked multimedia info · Many educators provide info linearly and statically · Constant exposure to hyperlinks has shaped their mind to make clearer links to multiple path of thought · Unfortunately, they expect to be entertained in a linear environment · Paper based media has an antiquated shelf life · Both digital and linear thinking is very important

5. Digital learners prefer to network and collaborate simultaneously with others · Many educators prefer students to work independently · Students today take advantage their interactive world · They live with a hyper existence where the virtual world and the physical world are seamless · Informational bulemia involves simple recall and gobble, recall and gobble

6. Digital learners prefer to learn just in time · Many educators teach with the philosophy of just in case · Today, the idea of having a career for life is unheard of... · If you want loyalty, you should have bought a dog · Today, Thomas Friedman and the American Bureau of Labor and Statistics: Students will have 10-17 careers by the time they are 35 years old · The top 10 jobs available in 2020 do not exist today · We are dealing with NCLB...we focus on the just in case type of learning...just in case you need to learn it for the exam · There is a place for just in case learning, but they want to be able to learn just in time so that they can do what they want to do 7. Digital learners prefer instant graification and immediate rewards as well as deferred gratification and rewards · Deferred gratification and delayed rewards is a just in case model · They want to same things that we want · They want to be able to distinguish themselves and get affirmation each day · Digital games teaches them that if they work hard, they will be rewarded with the next level or their name on the top of the game · When they design games, they make players to make decisions every 1-2 seconds and they get rewarded or punished every 3 seconds · Research indicates, students get asked to make a decision about once every 25 to 30 minutes. That is why they are waiting for the Second Life version of school

Skills Every Educator Wants for Students

Solution Fluency: How to teach the skill of problem solving. 1. Define: Define the task 2. Discover: It's about turning to the past and seeing how did they get in this mess, discover, what is the historical context and how could I learn from what they didn't do well. 3. Dream: Open wide visualization 4. Design: Gap Analysis...how do we get there? It is our roadmap, Blueprint to deliver the solution on what was designed 5. Deliver: Make it happen! Put it into action! We have to create a product, It is not enough to create the product but to be able to deliver and present it well. 6. Debrief: How can we make this better? Self-Evaluation? Peer-Evaluation?

Information Literacy: 5 A's Process 1. Ask Good Questions 2. Acquire: Grab the raw material from any credible source, allowing them the opportunity to get the wrong information for a learning moment 3. Analyze: You must authenticate that material 4. Apply: Moving vision into action 5. Assess: How can we make it better for the next time? · These must always be embedded into every lesson!

Creativity · Design is the only thing that differentiates one thing from the other · Artistic design-storytelling is a must in the business world today! · Business mut have the science of accounting and the art of story

Creative industries generate billions of dollars each year (e.g.: gaming, movie making, etc.) · Paul Thompson : can't compete with China...only with creativity

· Being able to determine the message · Determine how to get our own media out · Graphic design · Color theory · Helping students to understand how to use their media products
 * __Media Fluency__**

· Kids today play with kids internationally · The Digital Diet · All of the interactions are globally and virtually · These are the set of skills they need · Teamwork and proficiency to work with others in a irtu environment
 * __Collaboration Fluency__**

Summary: · It is about the headware and not hardware! It's the skills, it's not the tech apps! · It's not that they are disabled, they are other abled! · These kids are not the learners that schools are designed for or that I was trained to teach · There’s no worse anti brain environment than the classroom of today. · We have every right to expect our students to respect our traditions and our knowledge but the world has changed! We must respect their world as well! · There's nothing wrong with these kids

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